Armée Royaumes du Trident pour Kings of War de Mantic Games
Few ocean creatures are more dangerous than the mighty wyrms, except perhaps for one ridden by a Naiad Centurion, using the fury and ability of her mount to be where her skills are needed to turn the tide of battle.
Naiads have a reputation for spontaneity and unpredictability, but when they prepare to defend their homelands nothing could be more different. Naiads come to war organised and practised, and led by commanders grounded in the arts of war.
Designed to stave off the biggest ocean wyrm, once free from water’s drag the Leviathan’s Bane can pierce the thickest hide on any land creature.
Water Elementals are the spirits of brooks, rivers and the oceans themselves in physical form. To protect their homes they take to the battlefield and fall upon their enemies with the fury of the rising tide.
These betentacled and slippery fiends are aggressive and surprisingly powerful given their size. Many Individuals are also able to attune themselves to, and channel, the currents of raw magic that flow both above and below the surface.
The Captains of the Riverguard are given responsibility for whole river basins or lake systems. It is their duty to relay all news to their Neritican superiors and they are regularly visited by royal envoys of the Trident Realm in order to make their reports.
The deadly pincer-like claws of these huge crustaceans can crush and slice through even the thickest plate armour while their own natural protection makes them a fearsome foe.
The Riverguard are the ever watchful amphibian sentinels for the Trident Realm. Their ability to leap beyond enemy lines and cause panic with their poisonous attacks is much prized by Neritican commanders.
These ferocious creatures are a bizarre blend of halfling and octopus. Only a fool would underestimate them however, and there are the bodies of many fools now feeding the things that lurk in the depths.
When the Trident Realms stir the very seas boil – storms rage, waves crash upon coastlines and the tides rise only to retreat, revealing the Neritican host, water cascading off shells and armour and ready for war.
The Trident Realms are proud and territorial, and can commit to violence with little provocation. The lord of any land-bound territory would be wise to treat their inlets and coasts cautiously, lest they stir the fierce Neriticans who claim them as their own.